AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Tabletop Games on Android in the UK
Analyzing the Q1 2021 performance of leading Android tabletop board games in the UK, this Sensor Tower report reveals user trends and revenue metrics. Insights show varying download and active user patterns among the top five games.
In the first quarter of 2021, the tabletop board game category on Android saw interesting trends in the United Kingdom. Sensor Tower provides a detailed look at how the top five games performed during this period.
Chess - Play and Learn from Chess.com, with its origin in the US, showed a peak in weekly active users reaching 130K in late March, although downloads dipped to 7K in the same week. Revenue started at around $14K in late December and saw a slight increase to $19K in early February before descending to around $10K by the end of March.
Chess by Chess Prince from Belarus, while not generating significant revenue, maintained a steady base of weekly active users, peaking at around 79K at the beginning of the period and ending with about 45K in the last week of March. Downloads followed a downward trend from 15K in late December to around 5K by the end of March.
Chess - Clash of Kings, published by CC Games from Poland, also experienced a revenue decrease from $768 to $157, with a notable dip in weekly active users from 48K to 32K over the quarter. Downloads saw a significant drop from 9.5K in late December to just under 2K by the end of March.
Gametion Global from India presented Ludo King™, which had a revenue spike to $2K in the first week of March but ended the quarter with a lower revenue of $518. Downloads remained relatively stable, fluctuating between 7K and 4K, and weekly active users hovered around 38K to 41K throughout the quarter.
Lastly, Ludo Club - Dice & Board Game by Moonfrog, another Indian publisher, showed consistent revenue, ranging from $3K to $4K throughout the quarter. Downloads started at 3K in late December and saw a decrease to 2K by the end of March. Weekly active users exhibited a slight increase, starting at around 27K and peaking at 28K before closing the quarter near the starting point.
For more insights and detailed analytics, Sensor Tower's platform offers an extensive breakdown of app performance metrics.